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Unit 14- Working Freelance in the Creative Media Sector

Unit 14

Report Title: Working Freelance in the Creative Media Sector

Author: Dylan Enstone

I certify that work contained in this assessment was researched and prepared by me.

Learner Signature: Dylan Enstone

  1. Context - Describe the project (WWWWWH), scenario, its purpose and function your aims and objectives.

  1. Research - Describe how you did your research

  2. Problem Solving - Describe the problems you overcome and how you learnt from the process.

  3. Planning and production - (GDD) Games Design Document. Describe your planning methods and production workflow.

  4. Practical Skills - What skills have you learned in the production process.

  5. Evaluation and Reflection - This is a critical part of this process, make sure this is in good detail. In respect of the project; Your strengths, areas for improvement, the pros & cons, ups and downs, for and against . what were the Strengths, Weaknesses, Opportunities and Threats (SWOT). Blooms Taxonomy

  6. References - (Harvard Style) Provided a minimum of 3 references

  7. Presentation - You provided a professional approach to how your weblog is presented

What Kind of Freelance Would I Look For and How Would I Get Work

If I were looking for work as a freelancer I would look for work in the 3D modelling sector because there is always a need for the use of a good modeller when it comes to new companies or products.

Unfortunately I have been really struggling to find away to do this essay because I suffer from some autistic traits that make it so I cant put myself in others point of people (getting tested over the course of the next few months). so instead i have listed some details needed to be considered when becoming a freelancer.

Of course there are other things that can help a free lancer find work suck as you would be more likely to get a commission if you have experience in the area you are trying to get a job in.

One of the more important aspects that need to be considered when getting a commission is maintenance. this includes how much money you (and your team if you have one) need to get through the project such as food, water, bills and family payments.

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