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Character Creation, Rigging And Animation

This page will go to following my first Character build in Blender. It will be including creation, rigging and animation.

To learn how to do this I will be following online tutorials by Youtuber Darrin Lile which will be listed at the start of each section.

Creation

The turtorial I will be using for this part I will be following playlist below.

I decided to use the reference image provided by Darrin Lile

Day 1:

On the first day I got the main head shape done and I am really pleased with how its coming out.

Day 2:

Today included alot of the body done, this was eye opening on how easy it turned out to be to build the body out of the head following the reference.

I also managed to add a tongue to the mouth. I still need to smooth out some of the edges on the chest and legs. This I will be sure to add tomorrow aswell as getting some hands added into the mix.

Day 3:

Today I got busy pulling some points to make the torso look smoother.

After doing that I added some smaller details such as the gums teeth and ears and the largly needed hands.

Tomorrow I will be adding in the eyes.

Day 4:

As said I have spent today adding in eyes.

Tomorrow I am going to spend abit of time reshaping the body before I start adding the outer layer.

Day 5:

Today was mostly spent moulding the torso to look a bit less like a plank of wood.

I used a picture of human torso muscles in order to try get proportions correct. I have also started the basis of a helmet.

Day 6:

Today was finally the start of some long needed day for clothing, this was easier than I would of imagined.

Day 7:

I didnt have as much time as I hoped I would have today.

However, I did manage to get a set of trousers done and have made a start on the boots.

The Purpose of learning this skill will be to build a full endless runner level by the end of the month with all my own assets and landscapes.

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