Character Creation, Rigging And Animation
- Dylan Enstone
- Mar 4, 2020
- 2 min read
This page will go to following my first Character build in Blender. It will be including creation, rigging and animation.
To learn how to do this I will be following online tutorials by Youtuber Darrin Lile which will be listed at the start of each section.
Creation
The turtorial I will be using for this part I will be following playlist below.
I decided to use the reference image provided by Darrin Lile
Day 1:
On the first day I got the main head shape done and I am really pleased with how its coming out.
Day 2:
Today included alot of the body done, this was eye opening on how easy it turned out to be to build the body out of the head following the reference.
I also managed to add a tongue to the mouth. I still need to smooth out some of the edges on the chest and legs. This I will be sure to add tomorrow aswell as getting some hands added into the mix.
Day 3:
Today I got busy pulling some points to make the torso look smoother.
After doing that I added some smaller details such as the gums teeth and ears and the largly needed hands.
Tomorrow I will be adding in the eyes.
Day 4:
As said I have spent today adding in eyes.

Tomorrow I am going to spend abit of time reshaping the body before I start adding the outer layer.
Day 5:
Today was mostly spent moulding the torso to look a bit less like a plank of wood.

I used a picture of human torso muscles in order to try get proportions correct. I have also started the basis of a helmet.
Day 6:
Today was finally the start of some long needed day for clothing, this was easier than I would of imagined.
Day 7:
I didnt have as much time as I hoped I would have today.
However, I did manage to get a set of trousers done and have made a start on the boots.
The Purpose of learning this skill will be to build a full endless runner level by the end of the month with all my own assets and landscapes.
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