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HND-Unit 30- Principles of Animation

There are 12 main principles to animation and during this project i will be going over and attempting to create some of my own animations following these principles.

  1. Context > Quality of project proposals > Word‑processed > Articulate > Comprehensive > Level of challenge enabling students to meet higher criteria > Critical and contextual references > Relevance and depth of bibliography > Harvard referencing >

  2. Planning and evaluation. Research> Thoroughness > Appropriateness > Relevance > Integration throughout the project > Contextual understanding > Impact on practice > Primary and secondary > Extended research.

  3. Problem solving > Breadth of experimentation > Recording methodology > Practical and technical challenge > Investigation and decision making > Initiative and ability to adapt to unforeseen challenges > Measurement of impact > Intention, content and theoretical challenge.

  4. Planning and production > Ability to work effectively within a time frame > Effectiveness in collaboration > Accessing resources > Documentation of planning and production > Self‑direction. Practical skills > Level and application of skills across all pathways > Access to resources > Consistency of technical support > Range of available materials > Supportive teaching practices for technical skills > Ambition and quality of outcomes.

  5. Evaluation and reflection > Regularity of ongoing reflection > Recording methodology > Inclusion of peer and self‑assessment > Level of visual analysis > Level of written analysis > Self‑awareness and perception > Quality of final evaluative statement. Presentation > Quality of exhibition, display or performance of work >

 

The 12 main principles are;

1. Squash and Stretch

2. Anticipation

3. Staging

4. Straight Ahead and Pose to Pose

5. Follow Through and Overlapping Action

6. Slow In/Slow Out

7. Arc

8. Secondary Action

9. Timing

10. Exaggeration,

11. Solid Drawing

12. Appeal

Squash and Stretch

The first and possibly most basic principle that uses compression to give a character or object weight and mass. I have shown this in the animation below as the cube (Will be referred to as Blueby) stretches and thins as he falls and bounces then squashes when he lands.

Anticipation

The second principle I am going to be covering is anticipation. Anticipation is used just before a major movement is about to happen. To portray this I have used Blueby once again, only this time he has added a spin to his jump and a little roll at the end, you can see the anticipation for both movements. With the spin there is a slight reverse spin and also a squash to anticipate the jump. Then with both the rolls Blueby bends the opposite direction before going full forward into the roll.

Staging

This principle suggests that every action or pose should show clear intention.

Straight Ahead and Pose to Pose

By drawing the key poses first you can fill in the rest after you can use the straight ahead and pose to pose techniques to create animations.

Follow Through and Overlapping Action

Slow In/Slow Out

Bibliography

Disney, O. (2017). The 12 Principles of Animation as Illustrated through Disney. [online] Oh My Disney. Available at: https://ohmy.disney.com/movies/2016/07/20/twelve-principles-animation-disney/ [Accessed 9 Jan. 2019].

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